• started in Senior Artist position and after 3 months and grow up to Art Director
• Established a strategy and card game for mobile, name Mafioso with over 2 million download
• Led the art team, comprising 4 members, driving a 30% increase in productivity by implementing streamlined workflows and regular feedback sessions focused on enhancing animation and concept art consistency and
quality
• Design assets, characters, environment, in-game items, UI, and even an isometric game and operate in a limited way on the other 3 games in the studio, Avangard, Bagh Negar, Ashpaz show